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Dragon Age Writer Snubs Romance in Video Games

Dragon Age Writer David Gaider has recently gone on record against romance in video games. What’s slightly ironic about that is that Dragon Age – along with most of BioWare’s other titles – all include romance as part of gameplay in some form or fashion. Citing romance in games as a “side show” and not necessary to the game’s storytelling, Gaider stated on his blog that romance was optional – just a little extra side quest thrown in to appease gamers and give them something else to do.

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Snookies121353d ago

I think it's entertaining. Besides, some games are entirely about romance. Especially over in Japan.

Saryk1353d ago

It is not conventional, but a needed component in western games. Make love not war?

Hydralysk1353d ago (Edited 1353d ago )

I especially agree with the idea that not all characters need to be romance options. It turns your character into some kind of space pimp able to get any main character into bed.

Good romances depends on good (i.e believable) character development. Putting everyone as romanceable usually means that all this character development gets spread around and you end up with little more than some new dialogue and maybe an "I love you" scene before the sex.

The article mention Allistair and his romance, which is a good example of a romance because it actually becomes a big part of the plot since he's supposed to marry another, and the fact that he will automatically take the final blow for you.

On the other hand look at any other romance in DA except for maybe Morrigan and the romances are completely removed from the plot itself. Same thing in Mass Effect, who you romance only changes a couple lines of dialogue and gives you a sex scene at the climax of the game, it never becomes a plot point or side arc in and of itself.

I have no problems with romances in video games, but whether they are choice based or not the romance option should be included because it's relevant to the story, not just added as window dressing.