Top
40°

Playing Zelda (In No Particular Order): Skyward Sword

ZU writes:

It would be easy to view Skyward Sword as a game cursed by patterns: the patterns in the game’s myriad of puzzles, for example, or the patterns of attack of every monster we fight; but of course, the biggest pattern of all is the structure of the game itself, in which we must help a tribe of strange creatures, solve many pattern-based puzzles, and fight many pattern-based enemies all in the attempts of finding a pattern-based dungeon; and then once we conquer it we must find a song, play the song, find the next tribe of strange creatures and do this over and over again until the game is done.

Read Full Story >>
zeldauniverse.net
The story is too old to be commented.