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Submitted by gulevski 869d ago | opinion piece

Do Sequels Really Kill Creativity And Innovation?

"Recently, Heavy Rain and Beyond: Two Souls designer David Cage made a controversial statement to Official Playstation Magazine stating that video game sequels are killing creativity and innovation within the industry. " (David Cage, Industry)

Christopher  +   870d ago
Not all, but many. Sequels can have a purpose and can continue along a storyline much like a trilogy set of novels.

The problem is that nine out of ten sequels are just slight improvements over the former game in one way and quick cash ins in every other way. It doesn't mean all sequels are bad, but there's a point where they are just running the name of a well known franchise into the ground rather than thinking a bit more creatively and trying to do something new.
BlackIceJoe  +   869d ago
I say they can and do not also. I mean you could make a game and get people to like it. Then when you know they do you can add something new. Take Fallout some people like how the old games played like and others like them more now.

Some games can get old and bring nothing new. I have not played the new Bioshock yet but it looks like it is adding some cool new things to the game. Final Fantasy is another series that became new over time.

I say it takes the person making the game to make it new and exciting or just leave it as it was. Yes there are many games that don't bring anything new. But I would not judge all games that way because some don't innovate.

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