With the next generation just around the corner we are due for many new gaming developments, below are some of the less futuristic things we will still have to deal with...
1. Yeah, I don't see that changing unless someone wants the same PR damage that Ubisoft and other developers received for their crappy "always online" DRM. 2. That's a tough one. I think we will see some more, but sooner or later developers will HAVE to do new things. Look at this year. The AAA titles were all sequels for the most part. Two digital indie games walked away with many of the GOTY awards, one of which was a new IP. 3. Any game has room for improvement. Next. 4. This has existed since gaming first started. No surprise there. 5. Refer to 3 and 4. 6. This I really hope is not true. I really want longer campaigns. Assassin's Creed has not repeated this mistake since its first game. No single player experience should be shorter than twenty or so hours, unless of course it is justified with a deep multiplayer experience. 7. Unless a new system comes out without online capabilities, expect digitally distribution to remain a part of the norm. Just my thoughts on the list anyway.
I honestly don't understand why the industry sometimes never learns from the past...they just repeat it. Take for example, Ubisoft's love for always-online DRM. Purchased that new game from them? Sorry, you can't play without an internet connection; while your neighbor just downloaded a cracked version, didn't pay for it and they have no issues playing it whatsoever.
It is pretty dumb yeah. But the reason is simple; money moves the industry. If Ubisoft felt their sales (and therefor profits) were threatened by it, they'd remove the DRM. Simple as that.
they have removed it from almost all of their games now.
Good article. The one that I really want to see better implemented is DLC. I enjoy some DLC, but the bits that seem like they should already be a part of the $60 game and are nickel and dimmed out of us for extra cash is always impacts me negatively if/when I purchase it. With that said, I do enjoy when the developer gets extra cash from the game's sales and months later we get a small add-on that expands on the game in a new ways - I'd like to see more of that going forward.
These articles won't stop.
Great article. The author obviously put a lot of thought into this list. As a person who actually buys games, DRM really ticks me off. As egidem said, the pirates just download the game without the DRM and it only bothers us paying customers.
What about rising development costs and the number of people needed to make a game? The average PS360 game costs $15 000 000 minimum to make.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.