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Fallen London’s creator on why free-to-play could be the future of storytelling

EDGE - Writing and storytelling in games is often seen as a bit of a joke – window-dressing for bigger explosions, or weak justification for increasingly lavish bloodshed. Even indie developers are reluctant to place script at the centre of their games, because it’s tough to sell story in an industry with such disregard for it. One notable exception, however, is Alexis Kennedy from Failbetter Games, the UK studio behind Fallen London.

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