Some games aren’t worth the $60 release price. Or half as much, for that matter. How many times have you bought a game and told yourself that if it’s terrible, it was only five bucks? This brings us to the “Bargain Bin” realm of gaming, a second glance at games far enough down that they don’t see light. Guilty pleasures are a blast — so long as no one’s watching.
1. No objective compass meant you often missed exploration by triggering the next areas. In Bioshock you knew where to go, so going other ways opened up secrets you could find. In this, I missed a lot of areas.
2. Puzzles were not what they could of been. The time theme was awesome. I think they could of really do better with using your powers in both combat and puzzle solving.
3. I wish reading notes paused the game. There were a few areas where you could read notes and listen to tracks but there were to many guys and they just killed you in the midst of reading. Plus the audio tapes where location sensitive and if you walked away you couldn't hear them. Should of been able to just collect those things a la Bioshock.
Other than a few things I was more than happy with this game.
Anyway...awesome game. Love the time powers and the weapons were awesome.