3DS piracy is a problem - because publishers say so

Gamasutra: "DreamRift (Epic Mickey) co-founder Peter Ong puts a different spin on the issue. He believes that piracy is a huge issue, both on the Nintendo DS and now potentially on the 3DS -- and he puts this down to publisher perception of the problem."

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Kennytaur2012d ago

"A publisher would go as far as to avoid spending the investment necessary to even release our game in Europe due to their projections of how piracy would impact its sales."

Won't pirates get past the region lock anyway, resulting in even more piracy in that region, as they don't have the option of buying it?

I really hope piracy doesn't grow as big on the 3DS and Vita as it was with last gen handhelds, these platforms need protection or the only handheld games in a few years will be crappy mobile ones.

klecser2012d ago (Edited 2012d ago )

I've lost all trust in game publishers. The same publishers saying things like this also say that used sales are destroying their business. Yet, used car sales didn't sink car manufacturers and used home sales didn't sink construction businesses. Game publishers seem to think that their product is more valuable than cars or homes to the tune of wanting to eliminate a used industry. The truth is that game publishers do not make games that people can afford to keep at the price point they sell them at. Just like a homeowner can't afford to eat the cost of their first home when they buy their second or to eat the cost of their first car after they buy their second. Same with games. I can't afford to keep a 60 dollar game without re-selling. If I do, I stop buying new games. Period. Game publishers don't seem to get that what is really costing them business is the lack of value of the products they are producing at the selling points they establish. They are digging their own graves and fleecing the average gamer over it and the average gamer is SUPPORTING this practice.

I stopped playing first person shooters many years ago for these reasons. I don't miss it. And game companies aren't getting my money. Instead of regretting that fact, they BLAME ME for not adoring their crappy product. Game publishers are business assholes.

TacoTaru2011d ago

Games are more like movies than cars. Let's say you bought a ticket to see a movie that you could use to see that movie as many times as you wanted to for an entire month. If you were allowed to sell that "used" ticket to someone else after seeing the movie as much as you wanted, that would be like selling a used game. You would get the full movie experience and then sell the ticket for slightly less than you paid for it to someone else. That would never be permitted but that is close to what "used" games are.

klecser2010d ago (Edited 2010d ago )

Let's say that there were some way to transfer that movie to something physical that you could own and view at home. That would be pretty amazing. You would essentially be able to play that movie as many times as you want, FOREVER. When you got sick of it, you could sell that mystical physical copy to someone else. Surely that would crash the movie industry.

Oh wait, those are called VHS, DVD and Blu Ray. They actually exist. And they are frequently sold and traded, as used copies, without the crash of the film industry. I know people with huge DVD collections who have NEVER bought one new. Should we go hunt them down and arrest them?

When you see a movie in the theater, you are paying for the privilege to see that movie on a scale that you lack at home, sooner than you could with the physical copy.

Games are like anything physical that you buy. They are EXACTLY like used DVDs/Blu-Rays, used books, used homes, and used cars.

You should get hired by a game publishing company! Your analogy makes just as much sense as those companies do when they try to pretend that their physical medium is somehow MORE deserving of protection than other media. It's artistic and business arrogance.

TacoTaru2010d ago

Cars and books deteriorate. Movies have had their cost recovered before they ever make it to DVD. Games are different.

If you can't afford a 60 dollar game then go without it, especially since you don't think they are worth it. If you buy/sell used games you don't support the industry anyway no matter what kind of spin you try to put on things.

klecser2010d ago (Edited 2010d ago )

You're putting games up on a pedestal. You're thinking just like game companies do. It appears that, in your mind, the game designer deserves MORE from life than the construction worker, the auto salesman, the book writer, the musician, etc.

Some of us think that game designers are flawed human beings, not Gods. If you think my arguments are "spin", then you aren't reading your own.