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Submitted by -Mezzo- 714d ago | interview

Interview: XCOM Lead Designer on the response to Slingshot DLC, death and loss in games

PC Gamer - While Firaxis’ Jake Solomon and I were talking about the addition of The Second Wave to XCOM: Enemy Unknown, our conversation shifted to the game’s poorly-received first paid DLC, Slingshot. From there, he also reflected on players’ response to XCOM’s difficulty and how 2012 was a banner year for “consequence” as a concept in video games. (Jake Solomon, PC, XCOM: Enemy Unknown)

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