It’s perfectly reasonable to ask why something like Dear Esther exists in the first place. Essentially a remake of a Half-Life 2 mod. Problem is, it’s not really a videogame. Critics have been struggling to attach a label to Dear Esther—experimental, interactive movie, a narrative experience—none of which really describe it accurately. Dear Esther is a game that isn’t a game.
[Written by James Dewitt, Thunderbolt]