Did Telltale's The Walking Dead mislead players?

GameZone's Matt Liebl writes, "Let me preface this by saying I thoroughly enjoyed The Walking Dead. Heck, I even voted for it as GameZone's Game of the Year. However, I can't help but feel somewhat slighted by the promise that my decisions in The Walking Dead influence the story, creating a "tailored" experience."

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jjb19812013d ago

I felt that by the decisions I made, my experience was tailored. I even felt guilt that stuck with me the entire game

Canary2013d ago

No, see, Mass Effect 3 mislead players because the decisions we made had no effect on the narrative, no greater consequences, and that was what they advertised.

The Walking Dead does not advertise that. "Tailored" means exactly what you'd expect from the verb. The overall shape of the garmet--the cut, the pattern, the style--remain the same, it's just "fitted" to player.

This is why basic reading-comprehension skills are among the most important for a(ny) gamer to cultivate.

If there's anything misleading to it, it'd be those little messages (He will remember that!) that pop up after certain dialogs that indicate there might be far-reaching consequences.

MikeMyers2013d ago

The Mass Effect series did indeed have different paths depending on the choices you made. You have to remember how much development time would have to be in place to truly offer the unique experience you think it should have had.

As for The Walking Dead it was much more linear in scope. I tried to do different things and that change would only be temporary. The path was still set no matter what. I didn't want certain people to die so I tried to save them and it may have only lasted a few scenes but they would die anyway.

The game was still great because the characters were good and so was the story. I guess I just didn't have my expectations set too high since it was a smaller type game without the funding from huge studios.

Canary2013d ago

I don't think you know what the word 'path' means in this context.

Paths--as in, those found in branching narratives--involve diverging narratives. Like in the Witcher 2, depending on your choices, you can experience one of two completely different Chapter 2s--different setting, different characters, different stories, different quests.

That is a branching narrative.

Using generic NPCs to "replace" dead NPCs is not the same thing, nor is it anywhere close to the same thing. And having a "pick your ending" button at the end of a game isn't any closer, either.

joab7772013d ago

Similar to the mass effect trilogy, it doesnt matter. Everyone puts so much emphasis on the ending. I guess this is a mkre effective argument for ME because its over and telltale is makkng WD2, but isnt it jn the journey and not the ending? For me, its all about the experience while i am playing. No matter how many decisions u make, even if u get a different ending, many will get it. Its about having choices and making decisions that affect your journey.

IIC0mPLeXII2013d ago

Not as much as Instinct will fool players into buying the game thinking they are getting a story, when in actuality its just a shooter set in the realm.

fatstarr2013d ago

I feel like they misled me to buying it on disk. its so laggy and unspectacular the game freezes for every major decision -_- I am 2 steps from pirating it for the pc.

cemelc2013d ago

Same here disc version is crap avoid it at all cost

DarkBlood2013d ago

well i beat it just fine

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