"The Kinect for the Microsoft Xbox 360 was one of those peripherals that at the time looked like it could have been a big deal. Motion control on the Wii was currently all the rage and even then, it was using a controller with some waggle to control games."
I lost interest when they abandoned that interactive 'Milo' concept (lie) demo MS showed the press to get everyone pumped!!
I really can't stand motion controls
Even the so called "better with Kinect" games sell less because of Kinect. Forza was also a 5 million seller without Kinect but now Forza sales have tanked with Kinect integration.
To be fair the series was on a downward spiral before the Kinect version came out.
Fair enough. But a more traditional entry would have done better than 150K.
But like Strongman said, even Dance Central has tumbled quickly, and in terms of quality, that's like, the best thing to happen to Kinect.
kinect didnt kill the franchise's the same way as the limited improvements did.
There have been many games made before that had rather quick turnarounds for a followup that didnt really impress on what people expect from a retail release.
Kinect is the scape goat here because of a genuine disinterest in what it had the potential of offering. There may be some legit efforts made but they are overshadowed by the quick cash in on the trend.
Much like 3d this and that for content that isnt deserving of the 3d effect. It tends to cloud the market from those who really want to see what it can offer and in turn gets a bad rap overall.
I have no doubts that real dedicated kinect or move designed games would have the ability to stand out as examples of how it should be done but the number of studios that have the talent to produce are few and far between.
Kinect/move didnt fail the gamers. the devs failed move/kinect by not adhering to a set of standards and settling for the easy way to cash in.
To be honest we all know Dance Central sequels are a money grab, the game is bsically exactly the same as the first accept like 1 or 2 features. They have released like 3 in 2 years. And it will probably still do a mill.
As for Forza racing games have been a declining genre and it still sold several mil (but thats because its a great racing game). Its success or idea of failure has nothing to do with kinect. Fable is a core kinect game in a market with very little core kinect gamers it will never sell as much as traditional Fable game which as a franchise has consistently sold more on each outing. Thats not a decline.
My favorite is Steel Battalion again a core kinect game with no core kinect gamers. They didnt promote the game and truth is the market for it was never there. The original Steel Battalion that everyone claims they loved so much only sold about 100k life time, Steel Baattalion on kinect has done more than half of that as a game requiring a hated peripheral and bare bones marketing.
But we know Strongman is crazy anyway but we does represent the ideas bouncing around in the kinect hate echo chamber.
To conclude; Kinect is failed potential.
The same thing is being said, "it's got potential"
In my eyes, it's just another fail.
Microsoft should just leave the gaming tech advancements to Sony, Nintendo, Apple, etc and then they can swoop in 5 years later and claim they invented it all along, just like they always do.
Wii sports was an amazing game with some friends , it changed everything. The only way you wouldn't agree with that is if you never played wii sports with some friends. On that basis alone Motion controlls will be welcome as a secondary gaming input IMO.
And Skyward sword , Imagine playing thst game with buttons ? it would suck ass...
I would agree that they have not release anything to show major advancement in the last year, but it is by no means close to being dead.
What I have not seen any info on is "the Move". That seems to be dead at this point.
1) Dance Central sales crashed and burned. It WAS a successful series.
2) Kinect Sports is about as unique as about a dozen Wii games.
3) Dance Central IS a Wii game and the average user doesn't care that Kinect tracks better; they're just playing to dance around.
And of course you brought up the Move; you're simply bitter and need to pretend like Kinect's failings are actually the fault of TEH SONI FANBOISS!! to salve the pain.
BTW how are those games innovative? kinect sports is just a cheap knock off of wii sports, and dance central is just another dancing game.
To make a long story short every kinect game that MS has put some decent advertising money behind has been a success. Kinect Star Wars is at 1.25mil, Disneyland adv. over 2, K Sports Joy ride al Million sellers. Dance Central 3 will hit 1 mil eventually.
What all these guys fail to realize is marketing is a major factor in selling products MS has eased up on marketing kinect is just letting it run its course. They will make more money that way. The games that dont do well are the ones made for core gamers, but core gamers have been so poisoned against kinect that it will take a massive budget to re educate all of you on what kinect actually does. They will just doit next gen with the new xbox which is right around the corner. They will probably move all those big games they had scheduled for kinect to next gen and promote it then.
OH yeah as for Milo it was only a tech demo, kinect can run a Milo the problem is the software and data base. Kinect is only eyes and ears being added to your system we know it can see and know it can hear. Milo is a software concept. The studio actually said they completed it or were close to completing it before MS scrapped it.
My biggest suggestion for kinect is make ALL games controller & kinect accesable. Especially the kids games, my 3 year old loves the dance games & kinectamals but since he is small it has a hard time with the menu's & selecting stuff but playing the game is fine. Let me choose everything with the controller but the actual gameplay being motion controll!
Enough said.
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There's some great stuff you can do with it on a PC. Just check out YouTube. I was also at Hyper Japan in London a few months ago and I guy there was demonstrating an awesome bionic hand controlled through a Kinect device.
Despite what I said above, I still haven't seen a lot of great use for motion control in gaming in general, which is what you kind of implied in your first post. It's good for some things, but impractical (or at least not far enough along) for others.
Gabe Newell on motion controls.
Garry's Mod
http://www.youtube.com/watc...
Yeah I thought Milo was a good concept, even the Pedo's was arroused but it disappeared in thin air just like smoke in a hurricane. M$ during that reveal E3 conned millions of people just to steal the thunder from someone, remember?. I would never ever believe M$ again when they use their cowboy antics and popular actors to "reveal" something revolutionary.
Nothing wrong with the connect as a excellent piece of technology, it's just not for serious gaming.