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Submitted by gulevski 629d ago | opinion piece

The Failings of the Kinect Two Years Later

"The Kinect for the Microsoft Xbox 360 was one of those peripherals that at the time looked like it could have been a big deal. Motion control on the Wii was currently all the rage and even then, it was using a controller with some waggle to control games." (Fable: The Journey, Kinect, Microsoft, The Gunstringer, Xbox 360)

sway_z  +   629d ago
Kinect is a big fail in terms of pushing boundaries...almost a novelty (same for PS Move), and it only sold well because MS marketed the hell out of it.

I lost interest when they abandoned that interactive 'Milo' concept (lie) demo MS showed the press to get everyone pumped!!

I really can't stand motion controls
StrongMan  +   629d ago
Exactly. Kinect is a franchise killer. Fable used to be a 5 million seller but Kinect turned Fable the Journey into a 150k seller. Even Dance Central don't sell anymore.

Even the so called "better with Kinect" games sell less because of Kinect. Forza was also a 5 million seller without Kinect but now Forza sales have tanked with Kinect integration.
#1.1 (Edited 629d ago ) | Agree(15) | Disagree(10) | Report | Reply
GalacticEmpire  +   629d ago
"Kinect is a franchise killer. Fable used to be a 5 million seller but Kinect turned Fable the Journey into a 150k seller."

To be fair the series was on a downward spiral before the Kinect version came out.
SilentNegotiator  +   629d ago
@Galactic

Fair enough. But a more traditional entry would have done better than 150K.

But like Strongman said, even Dance Central has tumbled quickly, and in terms of quality, that's like, the best thing to happen to Kinect.
AngelicIceDiamond  +   629d ago
Well if Kinect is a franchise Killer then thank god PS Move is hardly around anymore right.
darthv72  +   629d ago
to be fair...
kinect didnt kill the franchise's the same way as the limited improvements did.

There have been many games made before that had rather quick turnarounds for a followup that didnt really impress on what people expect from a retail release.

Kinect is the scape goat here because of a genuine disinterest in what it had the potential of offering. There may be some legit efforts made but they are overshadowed by the quick cash in on the trend.

Much like 3d this and that for content that isnt deserving of the 3d effect. It tends to cloud the market from those who really want to see what it can offer and in turn gets a bad rap overall.

I have no doubts that real dedicated kinect or move designed games would have the ability to stand out as examples of how it should be done but the number of studios that have the talent to produce are few and far between.

Kinect/move didnt fail the gamers. the devs failed move/kinect by not adhering to a set of standards and settling for the easy way to cash in.
edonus  +   629d ago
The reality is Kinect games designed for core gamers are going to require a major promotional marketing push. Like I said they will need to re educate the core market because they have been so poisoned against kinect.

To be honest we all know Dance Central sequels are a money grab, the game is bsically exactly the same as the first accept like 1 or 2 features. They have released like 3 in 2 years. And it will probably still do a mill.

As for Forza racing games have been a declining genre and it still sold several mil (but thats because its a great racing game). Its success or idea of failure has nothing to do with kinect. Fable is a core kinect game in a market with very little core kinect gamers it will never sell as much as traditional Fable game which as a franchise has consistently sold more on each outing. Thats not a decline.

My favorite is Steel Battalion again a core kinect game with no core kinect gamers. They didnt promote the game and truth is the market for it was never there. The original Steel Battalion that everyone claims they loved so much only sold about 100k life time, Steel Baattalion on kinect has done more than half of that as a game requiring a hated peripheral and bare bones marketing.

But we know Strongman is crazy anyway but we does represent the ideas bouncing around in the kinect hate echo chamber.
Y_5150  +   629d ago
I agree. Milo seemed incredible seeing something at the time. But the best game I've played so is Gunnstringer. It's an alright game but nothing special.

To conclude; Kinect is failed potential.
onyoursistersback  +   629d ago
I see the same thing happening with that new projector there showing off.
The same thing is being said, "it's got potential"
In my eyes, it's just another fail.
Angainor7  +   629d ago
kinect is sh*t indeed but i see you haven't lost your interest when those ps3 e3 demos (killzone, motorstorm) proved bullsh*t.
Ron_Danger  +   629d ago
Oh comment section... This is why we can't have nice things...
dedicatedtogamers  +   629d ago
Microsoft is a software company. They've proved time and time again that they can't really push hardware in terms of innovation.

Microsoft should just leave the gaming tech advancements to Sony, Nintendo, Apple, etc and then they can swoop in 5 years later and claim they invented it all along, just like they always do.
Kingofwiiu  +   629d ago
Motion controlls are great. But they can't be your main controll method like on the wii.

Wii sports was an amazing game with some friends , it changed everything. The only way you wouldn't agree with that is if you never played wii sports with some friends. On that basis alone Motion controlls will be welcome as a secondary gaming input IMO.

And Skyward sword , Imagine playing thst game with buttons ? it would suck ass...
zebramocha  +   629d ago
@sway What? Move only failing is people who can't grasp the idea of motion gaming because the tech is there just no one to use it.
#1.7 (Edited 629d ago ) | Agree(0) | Disagree(5) | Report | Reply
Phoenix76  +   629d ago
i agree with you there about the move being a novelty.... but my 6yr daughter still love it lol
Bigpappy  +   629d ago
Kinect did push boundaries. Kinect Sports and Dance Central are hugely successful and unique experiences. If you look at 360 sales during the holidays, you would notice that Kinect bundles were more than half of the units sold. There are close to 30 million Kinects out there. I you guys see that as a failure, I don't know what success is.

I would agree that they have not release anything to show major advancement in the last year, but it is by no means close to being dead.

What I have not seen any info on is "the Move". That seems to be dead at this point.
SilentNegotiator  +   629d ago
"Kinect Sports and Dance Central are hugely successful and unique experiences"

1) Dance Central sales crashed and burned. It WAS a successful series.
2) Kinect Sports is about as unique as about a dozen Wii games.
3) Dance Central IS a Wii game and the average user doesn't care that Kinect tracks better; they're just playing to dance around.

And of course you brought up the Move; you're simply bitter and need to pretend like Kinect's failings are actually the fault of TEH SONI FANBOISS!! to salve the pain.
#1.9.1 (Edited 629d ago ) | Agree(3) | Disagree(3) | Report
AD705  +   629d ago
No one is denying that it sells well. It's just the simple fact that it's not as "revolutionary" as it was led to believe. The only reason why dance central and kinect sports sold at all was the fact that they're the only 2 games on kinect that you can play and will work most of the time. Every other kinect game is glitchy, unresponsive, and generic at best. Do you see any shooters, rts, adventure, action/hacknslash, platformer, rpg, racing games coming out for kinect? No, and theres a good reason why. It's because kinect can't work for crap with these genres and when it attempts to it fails epically. I don't like the wii mote much at all but atleast it works most of the time with everything while kinect can't even have a game off rails.

BTW how are those games innovative? kinect sports is just a cheap knock off of wii sports, and dance central is just another dancing game.
#1.9.2 (Edited 629d ago ) | Agree(1) | Disagree(0) | Report
edonus  +   629d ago
This is just another one of those echo chamber articles of someone telling yelling kinect failed and then you and the other people that dont want to or havent actually looked at the facts bounce back the same mis information.

To make a long story short every kinect game that MS has put some decent advertising money behind has been a success. Kinect Star Wars is at 1.25mil, Disneyland adv. over 2, K Sports Joy ride al Million sellers. Dance Central 3 will hit 1 mil eventually.

What all these guys fail to realize is marketing is a major factor in selling products MS has eased up on marketing kinect is just letting it run its course. They will make more money that way. The games that dont do well are the ones made for core gamers, but core gamers have been so poisoned against kinect that it will take a massive budget to re educate all of you on what kinect actually does. They will just doit next gen with the new xbox which is right around the corner. They will probably move all those big games they had scheduled for kinect to next gen and promote it then.

OH yeah as for Milo it was only a tech demo, kinect can run a Milo the problem is the software and data base. Kinect is only eyes and ears being added to your system we know it can see and know it can hear. Milo is a software concept. The studio actually said they completed it or were close to completing it before MS scrapped it.
whatswithjeff  +   629d ago
If VR games became a reality, Kinect will definitely die.
sprinterboy  +   629d ago
I dont own kinect but I was always interested in it, but everytime I went to purchase it I had second thoughts when having a go in the store with it, it just seemed alittle laggy same when I tried angry birds on the samsung tv`s just not worth it imo. Having said that I will look closely on the unveil of kinect 2 when the nxt gen of consoles come round, maybe the tech was alittle too early for microsoft with xbox360, but they had to prolong the console some how i guess at the time.
XXXL  +   629d ago
I agree. Can't stand kinect. Tried PS move too and it sucks. I just hate motion controls in general
kma2k  +   629d ago
Sadly enough i have both Kinect & PS Move i actually have to admit they are fun if & only if you are having a party with a bunch of people. Kinect is very fun if you are a parent with a group of children wanting to play. But as a gamer i hate them, i mean serisouly loath them.

My biggest suggestion for kinect is make ALL games controller & kinect accesable. Especially the kids games, my 3 year old loves the dance games & kinectamals but since he is small it has a hard time with the menu's & selecting stuff but playing the game is fine. Let me choose everything with the controller but the actual gameplay being motion controll!
Squall5005  +   629d ago
Here is Best Buy's Kinect aisle.

Enough said.

Related image(s)
rainslacker  +   629d ago
hmmm...at my local best buy they have a huge demo station for kinect, it takes up almost half an aisle, and is about 3 times as wide. It also has quite a few of the games that use kinect, along with the system in that same demo station.
Squall5005  +   629d ago
Kinect is actually an awesome piece of kit. The best uses I've seen for it are just not Xbox related.

There's some great stuff you can do with it on a PC. Just check out YouTube. I was also at Hyper Japan in London a few months ago and I guy there was demonstrating an awesome bionic hand controlled through a Kinect device.
rainslacker  +   629d ago
I agree, the tech itself (or any motion control input) has a lot of possibilities. Likely the next iteration will be better.

Despite what I said above, I still haven't seen a lot of great use for motion control in gaming in general, which is what you kind of implied in your first post. It's good for some things, but impractical (or at least not far enough along) for others.
Qrphe  +   629d ago
"Motion just seems to be a way of [thinking] of your body as a set of communication channels. Your hands, and your wrist muscles, and your fingers are actually your highest bandwidth — so to trying to talk to a game with your arms is essentially saying 'oh we’re going to stop using ethernet and go back to 300 baud dial-up.'"

Gabe Newell on motion controls.
Squall5005  +   629d ago
Here's the best use for Kinect.

Garry's Mod
http://www.youtube.com/watc...
5eriously  +   629d ago
Oh My, nothing to add. It's all said and done.

Yeah I thought Milo was a good concept, even the Pedo's was arroused but it disappeared in thin air just like smoke in a hurricane. M$ during that reveal E3 conned millions of people just to steal the thunder from someone, remember?. I would never ever believe M$ again when they use their cowboy antics and popular actors to "reveal" something revolutionary.

Nothing wrong with the connect as a excellent piece of technology, it's just not for serious gaming.
#9 (Edited 629d ago ) | Agree(0) | Disagree(1) | Report | Reply
from the beach  +   629d ago
It's striking that Kinect has only been around for two years, feels like longer. In that time it's amassed a sizable library that includes some casual and some hardcore, lots of dancing, some really weird stuff and two of my favourite games of this generation. All of which makes me excited for the next!
HmongAmerican  +   629d ago
Things I've learned from game console maker these day are. Never fall for new add on hardware hype either PS move, Kinect, Wii Mote or WiiU touch pad. Why? because most game developers didn't take avantage of it. These hardware add on releases late in the console life cycle. Just so the cycle can hang on a bit longer and keeping some gamer happy. well not me, I already learned these lesson by purchased the PS move and the Wii. Now they're collecting dust never to be use again because developers failed to make good games for it.
#11 (Edited 629d ago ) | Agree(0) | Disagree(0) | Report | Reply
ElectricKaibutsu  +   629d ago
Honestly I've never tried a Kinect. I figure I already had an Eyetoy on my PS2.

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