Xbox Live Gamer Hub staff member Sean writes:
''Kinect has always confused me. It seems to be in a state of confusion, to be fair it's been in that state for a long time. It's yet to produce a true quality title that the masses will remember as a good game. Sure the Just Dance and Dance Central games showcase how to use the Kinect effectively, but bar them what else do we have? 2012 has seen some of the worst Kinect titles released to date. The likes of Steel Battalion and Dragon Ball Z Kinect could have been top titles, instead they turned out to be awful messes.''
its more about "tradition". i mean since the days of pong we have been used to the feel of a physical controller in the hand. The traditional controls have evolved by adding more degrees of movement and number of buttons but the basic idea has remained the same.
So taking away that physical interactivity and replacing it with virtual interactivity can put many people (especially long time gamers) into a very defensive posture as they feel this sort of thing infringes on their way of play.
i can see that but at the same time there is some legit uses for it. the main issue is the number of really good uses are overshadowed by the quick and dirty way to capitalize on the trend.
In popular culture there are movies and tv shows that depict a future of more interactive entertainment and/or ways to control the various parts of our lives without the need for physical controls.
I can think back to a time when it seemed hard to believe that you could take your entire music library with you anywhere. We have phones that are replacing full size computers.
we may not be ready for a full on controller-less play but that doesnt mean we never will.
I would think it be great for a good baseball simulator to improve hitting skills or say golfing mechanics. With kinect and the eyetoy innovation is not being used for new things. it seems forced into games with the same mechanics that have been used for years.
I think the industry as a whole lacks imagination into other avenues than just games. I would love to have a learning game with usb keyboard to learn how to play piano in a fun, intuitive way. There are so many options for new controls, controller types, instruments, etc etc.
edit was for spelling
2010 Dance Central- 2.95 million sales
2011 Dance Central 2- 1.89 million sales
2012 Dance Central 3- .48 million sales
The games that were supposed to bring the hardcore to Kinect all failed miserably.
The Gunstringer- 300k sales
Steel Battalion- 60k sales
Child of Eden- 40k sales
Fable: The Journey- 140k sales
Rise of Nightmares- 39k sales
The numbers don't lie folks and those numbers speak for themselves. This is a business and when games sell numbers like those the developers go out of business and people loss jobs. Devs can't afford to give a game a sequel when the first sold that poorly. Kinect games just don't sell and that says it all. Kinect has been demoted to a lowly microphone to yell out commands in a few games and when that novelty quickly wears off you won't use it again. Buttons are just the way to go. How good would you be in COD if shouted "THROW GRENADE" instead of just pressing the button?
a product can fail if the demographic it is geared towards fails it. The games are the ones that suffer at the hands of the gamers.
the concept of the games and the ideas that are the potential for a product are genuinely thought through. Given there are many who find change a troublesome thing to adjust to would rather fail to grasp the concept thus resulting in the products own demise.
we also have to understand that for the few that put in the time and effort to really make something work, there are dozens that would choose to cash in on the trend instead. thus spoiling the experience for everyone else.
There is a legitimate market for this type of interactivity just as there is a legitimate market for 3d in entertainment. You have to keep out the scrubs that really are only in it for the quick $$ and have no substance to offer the individual.
One thing for sure is that kinect isn't for everyone and Strongman is just trolling as usual.
Kinect sports---5 mil
Kinect sports 2---2 mil
Kinect disneyland----2mil
Kinect joyride----1.5 mil
Kinect Star Wars---1.2 Mil
Kinecttimals----1.4 Mil
Rise of Nighmares----350,000
Fable the journey----150,000
Steel battalion------600,000
Zumba fitness----1.7 Mil
Kinect may not be as bad as that, but because the emphasis was more on promotion than making it functional, taking out a processor so it could be sold cheap, it may as well be.
When MS wants to really sell kinect games they will. All those games you mention had little to no promotion and push. Look at Start wars kinect they put it in a bundle and gave a little below decent marketing tv budget. Against terrible (mis informed bias) reviews it is now a million seller.
I didnt see one commercial for Fable the Journey or Steel Battalion. They had more for Rise of Nightmares and those were scarce at best. MS knows now all they have to do is open up the purse to get the software flowing. I feel right now they are choosing not to because we are about to go into an entire next gen with a newer kinect so their just going to wait.
Kinect makes enough money from casuals to just coast, and its still being used and experimented with by devs so there is no real need to push kinect.
I own all those games you list but none of the DC. I am a "core" gamer and can tell you from someone that plays everything once gamers get a hold of what kinect really does they will love it.
A failed concept; a good idea that resulted in a crappy product that barely works properly beyond dancing games.
there have been many good ideas before their time. some have made a comeback at the right time to go on to be hugely popular in society.
It just takes the right time or maybe even the right name backing it to make it a success.
In 2013 alone, I will be playing BioShock Infinite, Portal 2 and Until Dawn in their entirety with Move, and that counts for more than the surplus of dance and fitness games that define the Kinect.
Not saying that it doesn't have potential with much more capable hardware, but it's had that "potential" since it was called Natal. I'm much more satisfied with the middle ground hardware that strikes the right balance, instead of a device that relies completely on kinetic motion of the body, which is neither comfortable nor that enjoyable to me, and I'm neither fat nor lazy.