Submitted by SethThePirate 1003d ago | opinion piece

Marine Teddy-Bear Teams: Emotional Surrogates In Gaming

A quick look at how the psychology behind teddy-bears, safety blankets, and attachment might also apply to NPCs and other in-game objects. (Culture, Halo 2, Mass Effect 3, Pikmin)

Add comment

You need to be registered to add comments. Register here or login
New stories

Guillotine, Marvel's newest female superhero, revealed at NYCC for Marvel: Contest of Champions

35m ago - Marvel: Contest of Champions revealed a brand new character today not just for the game, but for... | iPhone

Are Full Expansions the Way to Go for MMO Updates?

35m ago - There are a number of components of mmo games that are vital, but the one that most gamers crave... | Industry

Filmwatch Contest Details

Now - Age of Ultron is coming to Blu-ray. And we have something special in store for it's arrival. Come find out details on Filmwatch. | Promoted post

Interview With Games as Literature's Samuel Gronseth

36m ago - While there are many of these sorts of series out there, ranging from Game Theory to Gnoggin, non... | Culture

What if the Sims Were Done in the Style of Pokemon?

1h ago - Carl Williams writes, "Interesting thought, what if the Sims were done in the style of Pokemon?... | Retro

Let's Talk About How Sony Bungled the Vita

1h ago - The PS Vita had a ton of potential upon its release and moving forward when the PlayStation 4 cam... | PS Vita