Gamasutra writes: Like most games, I seem to find the time for them after the craze has faded. In many ways I like to be late to the party because it helps me enter the game with a clean palette. My opinion is not immediately salted by partisan reviews of perfect 10's and 1's. My latest endeavor was a trip down the rabbit hole that is titled Resident Evil 6, or as I like to call it, a relentless exercise in patience.
Patience is a virtue some would say, and it is a very important trait to have if you plan to play Capcom's Resident Evil 6. From the frustrating controls to the poorly designed encounters, this game is a must-play for any game designer. This game is a perfect example of how not to design a game, a lesson that many of us should take to heart. Below are some tips to help your game execute on equal ground with this tent-pole for bad game design.
Res 1 was the 1st PS game I ever played, saddens me to look back and compare the old games to new.
Another game that lost it's soul chasing the COD casual market money.
Not to buy Capcom games?
the leon chapters seem ok....I'll grab it from steam for $10 in a few months
The same example apply to FFXII I was one of the ppl who fooled & get it day1 play it once, disappointed completely & never touch it again, but at least I didnt let my self fooled twice with FFXIII, because as they say:
"Fool me once, shame on you; fool me twice, shame on me"
Bad Capcom, bad boy.