Gamedwellers examines the possible effects of what would happen if the sale of used games was ceased; what would happen to the industry, and why it shouldn't happen.
Lol "it could be a good thing.... we will need to see a reduction in price" Living in a dream, the industry want to block 2nd hand games to sell you new games directly and with more control the more it will drive up the price as you have no alternatives. Going to digital media cuts out a huge amount labour/production costs but notice how it's the same price (or with Sony it's even more expensive).
WHAT'D!!!!! no more used games???? most people including myself live off used games.the way economy is who can afford 64.00 a pop. if ps4 games 79.99 consumers would buy once a month... if it was not for E-BAY,AMAZON most of us gamers would buy 1 or 2 games a year. amazon,e-bay i believe is the gateway to affordability (developers) not happy with that. this is what it is all about who can reach the deepest in consumer pocket and e-bay, amazon acting as machete' cutting the cost.
Would be the worst business decision in history! Because of the lack of quality in games and the higher prices we pay this gen, I have already downgraded to only buying only 2-4 games new a year! Everything else I wait for the price to drop or ignore it altogether. Making a move like this would make gamers extra cautious about buying games because no one wants to be stuck with a sh*tty game.and can't get rid of it without anything to show for it. This would effectively kill off more studios and leave us with established franchises. Its a good thing there are/will be different consoles to switch to. I don't really care about exclusives anymore because I seem to play 3rd party games more so a switch wouldn't be that hard for me. I'm just concerned for the ones who have devoted themselves to a brand. *watch ethos the movie or zeitgeist*
People would still find a way to play games. Us on here, in particular, would probably always find a way to get our fix in. Making it harder or less attractive to the average consumer though is counter-productive to increasing game sales. I think you'd see a big drop in day one or first month sales of big retail releases, as most people would either wait for the inevitable price drop, or skip the game altogether, knowing that they had no intention of keeping it after it was completed.
Indeed! It's incredibly naive to believe that a measure designed to increase publisher's profits will lead them to drop new game prices. What would be the point of opening a revenue channel while closing another?
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