We all know how it is – it’s January, there’s not much news to report on and you’re desperate for something to bring the traffic in. Don’t despair, use the PS4! There’s a reason why the Shift symbol of 4 is $$$! It’s PS$ time, and we’re here to tell you why.
-P$L$
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...
5, 3, 1, 4, 2.
I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.
But even then... Still more enjoyable than 2 for me
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Why make billions when you can make... millions?
This is one of my biggest pet peeves about this industry. Credibility means nothing to the majority of the gaming audience, the ability for shoddy gaming sites to successfully use hyperbole or blatant lies is heartbreaking.
Wow! really good article. Pretty bold and in your face.
I think it may be a little flawed though. Google does not look are just at the title. It looks at the content also.
But nonetheless. I think the strategy is sound. I may just try it. But I'll use XBOX 720 instead. Theoretically, it should also work, right?
That PS4 was a PS4 good PS4 read. Especially PS4 the part PS4 about PS4 PS4 PS4.
Just proves that those writers using PS4 are smarter. At the end of the day, game journalism is a business, like any other form of media these days. If the eyeballs aren't there then you are out of a job.
Sure, there are some that do it for fun, but do you think IGN or Examiner are in it to actually bring you the news? The writers may like games, but it's ultimately their responsibility to get viewers by any means possible.
IGN is owned by FOX. Nothing more than a business to that corporation.