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Game of the Year Trinity: The Walking Dead

For a long time now, “people” have posited that making a game that “makes you cry” is one of those benchmarks that will signal a sea change for writing in video games. I’m not sure that it’s fair request (especially because I’m pretty sure that plenty of moments in gaming have made people cry.) but the sentiment makes sense. Writing in video games isn’t known for its ability to garner empathy or generate any emotional response besides nerd-rage. While I can’t guarantee that The Walking Dead will move you to tears, it will garner an emotional response. If it doesn’t, you’re probably too cynical for your own good.

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