Push Square: "A team comprised of former LittleBigPlanet developers has turned to Kickstarter following the cancellation of its first PlayStation Vita project. Ambient Studios – which was founded in 2011 – had been working on a Sony-funded handheld title for a year before the platform holder decided to pull the plug."
Sony needs to support it like Nin does its handhelds. All devs make a game not just a few shitty b teams here and there. Nin has far more ip's though. Seriously there's a new big game every month. Fire emblem in feb, luigis mansion, mh tri, mh4, soul hackers in march, on and on. I don't know when a new vita game drops. There's Kz sometime next year and ...ninja gaiden 2 which il buy even though I own it already because it rocks on the go but what else? I want to have faith but I need to see something big. Persona 5, FF12 port, MGS, GOW exc. E3 is make or break it for vita IMO.
Also, what other Vita games are "in trouble?" I haven't heard of anything. Do you know something the rest of us don't know? Or is this more smoke blowing?
And then there was the rumor that devs were jumping ship and dropping planned support, which sony quickly denied... only to confirm a few months later by proxy with a statement along the lines of "it has been difficult to obtain support for the Vita."
Outside of n4g, the reality is Vita isn't doing to well. Go anywhere else (from the well mannered and neutral siliconera community to the roudy destructoid community and all levels inbetween) and you will see this.
" Dragons crown has been in development for a LONG time... "
Long time is an exagarated word. Vanillaware and Ignition (the publisher) announced it on E3 2011.
http://asia.gamespot.com/ne...
George Kamitani had Dragon's Crown CONCEPT for thirteen years, but there's no one wants to publish it, until Ignition came of course. In the way, Ignition drop the title and Atlus pick it up from them (thx Altus!). Some key member from Atlus will help Kamitani to make this game.
http://www.joystiq.com/2012...
" And then there was the rumor that devs were jumping ship and dropping planned support, which sony quickly denied... only to confirm a few months later by proxy with a statement along the lines of "it has been difficult to obtain support for the Vita."
Vanillaware isn't jumping ship and droping support for PS3 or even Vita. That's why Muramasa: The Demon Blade got ported (with extra content) for Vita. It also had a solid release date in japan: 28 March 2013. And this year, a lot of games from 3rd party will be release for vita.
Do tell, what is the other Vita games in trouble?
Zipper have been terrible for a while and SCE Liverpool had already pretty much merged with Evolution
no you only troll sony articles and fail at it too
next time READ the article not just the headline before making a stupid comment like that
EDIT: iamsuperman beat me to it
" I assume you didn't bother to read the article nor think. Sony probably cut their loses (as it wasn't going to do well enough/ other multiple, sane, reasons) with the game and those developers you developed that canned game are now using kickstarter to make a BRAND NEW game (i.e. it isn't the one Sony canned). Games get cancelled all the time for various reasons (anything from poor production to too much cost)
The title doesn't help but the game isn't the cancelled one
"
"So...what begins? A bad-looking game being canceled?"
Assuming something is bad because sony said no? ok..
Nintendo said no to "binding of isaac".
Coming to pc? I will give $20.
"the main cause of the rejection was that the game contains “questionable religious content”.
http://www.vastseaofgames.c...
Sony cancelling a game they funded is something different. Since they had money invested in it, so they can cancel the game at anytime. The only problem is that amount of money lost because they decided to cancel the game a year in development.
Besides, there are concept screens. His comment doesn't say he took Sony's word.
You're better than that, shutUpAndTakeMyMoney. Come on, now.
User base is too small to justify the costs.
There are only 500 other games where you play death....lets give it a break you sick twisted weirdos.
The problem is, none of those devs have showed faith in the system(with mgs being the most likely). And they have little reason to at this point. It just isn't likely that we will see such games... not impossible, but not likely.
sony just need to investe on these games and not release declassified type of games with that price , i wouldn't buy it even if it's 10$
When I think of a system seller, I don't imagine a good game selling great on its launch week with a modest hardware boost and dying off. I think of a game that sells monstrously for months and continually drives hardware. Games like Animal crossing 3ds and MHp3rd on psp (In Japan of course) Those titles sold well and kept doing so for months, driving hardware as they did.
I don't see GTA as that kind of game at this point. But backed up by other big franchises, they could combine into a strong library that would improve and drive sales. Provided the majority were unique to the platform and not ports or remakes of course.
@inception up above
Out of bubbles... harumph...
Anyway, it has been in development a long time given it has had several release windows pushed back and still has no solid date. To put that into perspective, Code of Princess( a 3ds side scrolling rpg-ish brawler made by the gaurdian heroes team) was announced after Dragon Crown and released spring last year in Japan and autumn in the west(and eshop just last week)
The problem with your Vanilla ware statement can be expressed by looking at other Vita devs and thier behaivor: the devs support has not grown at all; the major games are coming from the same groups that already provided support. Support in the form of: remakes and ports. Which they have chosen to follow up with: MORE remakes and ports. The few major players that stuck around aren't taking any chances for the same reason new devs aren't joining in; they don't see the benefit of doing so worth the incredible risk.
Despite supporting the system, this behaivor shows they have little actual faith in it at this point.
Instead, they are going for cheap low risk decent return ports in a niche market to make a quick easy return. If that helps the platform grow or keeps it in stasis long enough for someone to actually invest in the system remains to be seen, but until that point support will continue to be small, and may only be percieved as more risky as time goes on.
" Anyway, it has been in development a long time given it has had several release windows pushed back and still has no solid date. To put that into perspective, Code of Princess( a 3ds side scrolling rpg-ish brawler made by the gaurdian heroes team) was announced after Dragon Crown and released spring last year in Japan and autumn in the west(and eshop just last week) "
Lol seriously, you compare it with Code of Princess? This two game had the same genre, but Dragon's Crown using more detailed graphic than Code of Princess. And we don't know much what Kamitani cook for Dragon's Crown besides hack & slash and online MP with demon souls / D&D style. So obviously Code of Princess are more easy to develope than Dragon's Crown. Btw, there's no solid date to begin with and there's no "SEVERAL pushback" like you claim for Dragon's Crown. CMIIW with a legit link from a good gaming site or from sony / vanillaware / atlus site.
" The problem with your Vanilla ware statement can be expressed by looking at other Vita devs and thier behaivor: the devs support has not grown at all; the major games are coming from the same groups that already provided support. Support in the form of: remakes and ports. Which they have chosen to follow up with: MORE remakes and ports. The few major players that stuck around aren't taking any chances for the same reason new devs aren't joining in; they don't see the benefit of doing so worth the incredible risk."
I don't know what's your problem but this is only 8 january 2013. There's a lot of time for Sony to pursue more support from big 3rd party dev / publisher. And even it's only remakes, remades, or ports like NGS2+, DoA 5, Tales of Hearts R, or Muramasa, that's a clear sign more games are coming and 3rd party really want to take some risk for Vita.
"Despite supporting the system, this behaivor shows they have little actual faith in it at this point.
Instead, they are going for cheap low risk decent return ports in a niche market to make a quick easy return. If that helps the platform grow or keeps it in stasis long enough for someone to actually invest in the system remains to be seen, but until that point support will continue to be small, and may only be percieved as more risky as time goes on."
In it's 1st year, 3DS also full with lot of ports and remakes such as DoA:D, SF IV, Zelda: OoT, or Tales of the Abyss. But after Nintendo cut the price, more support (new IP or new sequel) are coming from big dev/publisher. And i don't see why Sony can't do the same thing with Vita. Besides, big dev such as R*, Capcom, or SE had games that sold millions on PSP. I don't think they crazy enough to abandon Vita who had more potential than PSP.
C'mon the tools to make LBP game were there all he needed to do is write up a story and copy paste. The tools from lionhead bug the crap out of me.
Not cool to see a would be Vita title cancelled though, seems like that system could use the extra content this year.
O well, luckily Persona 4 might entertain me forever.
What 3rd party game has come out for the 3ds this past holiday season? ** crickets chirping** but look at its success. We sit in a world wide economy crisis right now. Drop the vitas price it will sell more.
Games will still get cancelled for it same as every other gaming system.
Some of the greatest games of the past 2 gens have been created by Sony's 1st party studios & tanked in sales thanks to the majority of people either not wanting to, or being too scared to experience something different. Games like Primal, The Mark Of Kri, Wipeout, Starhawk, etc, etc, are just some of the Sony inhouse games that should have sold waaaay more than they did. I mean, inFamous 1 & 2, Resistance, Socom (yes, I think pt 4. is great, even though it strayed a little from the series), Unit 13, so many great games, so little support from gamers (or those that falsly label themselves so).
So many of Sony's inhouse developers have either been closed down or joined into there other studios, being swallowed up, because moroons are too busy playing the latest COD or Fifa or Madden, over supporting awesome developers & there games that dare to not be fps's or sports franchises.
I mean THQ beat GTA with Saints Row 3 as it is actually a better, more fun game, but it didn't sell anywhere as good as it should have, UFC 3... same story, Red Faction....same again, & Darksiders as well....I mean, these are all awesome, top of there genre games & still THQ went belly up & many of there franchises will never be seen again...in fact, the only 2 that are almost certain to get sequels are UFC & WWE, another 2 f$#king sports titles (not that EA doing a UFC is a bad thing, as I love UFC & the last game, & also loved EA's MMA), but everyone who truly loves "GAMES", gets my point, & gets my frustration at the clowns who are taking there cash to retail...
I mean, 50 Cent: Bulletproof sold like hotcakes, while Okami sold so little that Capcom dropped the studio, the 10 Fifa's & Fifa Streets & all those other breakoff soccer games all sold well enough for several sequels to be justified, yet Psychonauts & BG&E sold like crap, & the list goes on of great developers that make awesome, groundbreaking games getting low sales numbers & either going broke or not selling enough to make a sequel, while sh!t games like Bulletproof sell in masses.
Wake up people
http://fc07.deviantart.net/...
like dude said above, games do get cancelled after development has started for multiple reasons. everything isn't always on the down side.
i bet there are games we dont even expect that will WOW us for Vita.
Sony thinks long term.
Out of their own mouths!
["“We'd been working on the [Vita] game for about a year,” Hopper revealed. “Eventually it came to a mismatch of expectations of what we wanted to deliver and what we could deliver and what they wanted. So near the end of last year they pulled the funding plug unfortunately."]
A mismatch between what the devs want to do and what Sony wanted, now the question is who funded the development?
They could not deliver!!!! Now fsucking hell, no wonder Sony pulled the plug.
Secondly they missed the issue
[“We could pick it up in the future. We don't really want to right now. Financially it wouldn't work for us.”]
Now if it financially would not work for the devs why would it work financially for Sony then???
Seems to me rather a failed development effort which cost Sony a small fortune.
Sony have to scrap the games that don't completely make sense now, they can only fund so many arthouse, or different, or unconvential or all of the above. I mean, as much as Nintendo do there own thing, Sony do so as well, and for me, they do a far better job, as they are not just catering to 9yr old kids & teenage girls, because they have the mature stuff, as well as the Ratchets, Singstars, LBP's, etc, etc. So you get that niche arthouse stuff, the awesome family friendly & creative stuff like LBP, Modnation Racers, as well as the more tarditional family stuff, as well as the over the top arcadedy stuff like Motorstorm, as well as the Killzones, Socoms, Warhawks/Starhawks, as well as the mish mashed genred awesome titles like inFamous & the list goes on.....But unfortunately, due to mainstream, moron, sheep, mentality, we are seeing these developers of such titles go bust. I mean, Sony have lost so many developers this gen, and teams like Insomniac have had to go multiplat, as great IP's like Resistance weren't selling well enough (maybe they should have just copy & pasted the COD formula). Then other favorite developers of mine have been delegated to making Home, Singstar & other crap that takes them from creating awesome titles like Medievil, Primal, The Mark Of Kri, The Getaway, 8 Days, & the like.
I get peeved about it, & I hope consumers do not tailor make developers enough to wipe out the more creative, awesome, diffrent games, & so we end up with just certain types of action games, sports games, etc, etc. I
I mean JRPG's have been wiped out, pretty much, & Japanese flavored action games (which I personally love many of), as well as just Japanese styled games in general are going by the wayside, which to me, having grown up on them, & knowing how great they are, is a huge shame & travesty.
AND proper advertising.