Nathan Manning, of Analog Addiction, discusses why the video game industry needs Independent Developers.
We need them cause we see the same milked games over and over again. Thank you Journey and Sound Shapes.
Sound Shapes! I completely forgot about that gem! Thanks for bringing that one up.
Good read! I 100% agree that we need indie developers to balance the industry, as much as i love my huge AAA titles like Gran Turismo, Halo and Uncharted, you can't beat a little £5 game that does something a little different and puts a little unexpected smile on your face. That's what gaming is about after all! Journey was easily one of my top games of 2012 and managed to outshine multi-million $ games in sales, enjoyment and originality for me. I hope to be developing games one day, and am in the process of learning animation, so it gives me a sense of excitement as a person that i can make a huge impact in gaming without having to aim for the skies and find a place in the Naughty Dogs and Rockstars of the industry. Long live original gaming and small talented dev teams! =D
But Journey isn't an indie game :l It was funded by Sony
It's an independent studio that had a contract with Sony. They operate by their own rules with no authority imposed on them by Sony other than they wanted 3 games. Having a game published by someone else doesn't mean the game isn't independently developed by a relatively small team then sold on just like any other indie game. By your logic none of the indie games on Steam are "indie", because Steam are a big firm who publish for them.
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