BT writes: The narrative of almost every fairy tale is pretty straightforward. Boy meets girl, girl is imprisoned by an evil force, boy rescues girl and protects her from that force, and they eventually conquer their enemy together. It is a cycle we see in nearly every medium, from books to films to video games. Rescuing the damsel in distress is pretty much the precedent for all objective-based motivations.
In recent years, many games have become less subservient to this mold, often inverting the trope through gameplay, dialogue, or even just major “twist endings” that cause you to question all actions taken previously. But sometimes a traditional cliché can be used to surprising poignancy.
For example, take Yorda from the now cult classic Ico.