Player Agency: Narrative Versus Personal

Platform Nation: Player choice has actually been a fairly large trend this year. In fact, I wanted to make this a Year In Review post, but there is one particular aspect of player-driven narratives that I want to talk about over the general, emerging trend of growing controller-side agency. There has been a whole host of games that can mold and shift as players make choices such as Dishonored, Kingdoms of Amalur: Reckoning, Silent Hill: Downpour, The Witcher 2: Assassins of Kings, and so many more, but there are two specific titles I’d like to talk about: Mass Effect 3 and The Walking Dead.

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