Hooked Gamers write:
"In every match I played in District 187: Sin Streets, I saw two characters every time. The first was a cop in his mid-20’s with short black hair wearing a white shirt and dark pants, while the second was a young tattooed man with red hair wearing a white shirt and olive khaki’s. These are not NPC’s or otherwise special characters, but the default model for every player character in the game. They are meant to represent the SWAT team and gang that serve as the opposing factions within the game. The models themselves are as generic as they come, but they are simple enough to divide the opposing sides.
I bring these models up because they are an appropriate model for District 187 as a whole. The game itself is entirely functional, with all of its components working together to create a simple yet engaging multiplayer shooter. Yet those same components also create a game that lacks personality, resulting in a solidly crafted game that borrows well from others but fails to create a new and unique experience."