Salvation Prophecy Interview (TruePCGaming)

The head honcho from Firedance Games, Sean Lindskog, leads TPG through a journey of indie development, fears, struggles, patience and triumph.

Tell us about the process of submitting Salvation Prophecy to the various digital distribution platforms and if you encountered resistance in doing so. Also, talk about your experiences with Steam Greenlight.

" Being good at making games is very different than being good at publicizing your game, so I’m not sure we’re always going to end up with the best games getting greenlit."

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