MTB: Before April of this year, horror games were a dying breed. Silent Hill had lost its direction and teeth, showing glimmers of its original brilliance that had been marred by clueless gameplay and design. Resident Evil had decided that it wanted to be an action series with horrific enemies. Even Dead Space, a game that showed so much promise during its first outing, decided to go slumming with multiplayer instead of worrying about whether its monster appearances were getting predictable (Gee, wonder whether something is going to come out of the air vents AGAIN). It seemed like I was going to be playing the classics for the rest of my life, as the genre was pretty much dead.