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Submitted by JimmyP 1131d ago | opinion piece

Worst games of 2012

Seraphemz  +   1131d ago
Wasnt that War Z game out in 2012? I would say that it had to make the list of worst games..
StrongMan  +   1131d ago
Definitely Steel Battalion: Heavy Armor is the worst game of 2012. It got a 38 on metacritic and sold only a measly 60k copies. It doesn't get any worse than that.
from the beach  +   1131d ago
Yeah, for me and the dozen other dudes who figured out how to play it, it was one of 2012's gems.
memots  +   1131d ago
from the beach.

I agree its definitely an interesting game and this shows how gamers are unwilling to adjust to new ways of playing, Challenges for the new generation is not something they are willing to face.
This is Lair all over again, No one was willing to learn the control and flagged it as broken but yet i finished it in one sitting learning the control and had a blast.
#2.1.1 (Edited 1131d ago ) | Agree(2) | Disagree(1) | Report
porkChop  +   1131d ago
Having played the game, I can safely say that it had nothing to do with people not being able to "learn" the controls. The problem was that the controls don't work. They make it look so effortless in the bullshit trailers, but in the actual game nothing ever works right. So the two of you can consider yourselves VERY lucky.

Now when it comes to Lair, I will agree. The controls in Lair actually did work, you just had to get used to it. But Steel Battalion isn't like that, the game is just fucking broken.

When your consumer spends more time fighting with the controls, rather than playing the game itself, that's just bad design. It has nothing to do with learning anything.
from the beach  +   1130d ago
Yeah, well having beaten the game I can safely say the controls did work, but it takes patience to learn and composure and skill to pull off.

I think assuming it is "effortless" was your mistake, you need to take a bit of time with the set up and make your movements deliberate and consistent or Kinect doesn't know what you're doing.

Remember that this was a completely unprecedented control system - you can't expect to go straight in and kick ass, you have to feel your way in. The actual game was tough as balls too so I've no doubt that's part of why people gave up.

I didn't play Lair so I can't comment, but I can imagine it being the same sort of thing.

Also, I have to pull you up on "very lucky" - obviously there's no such thing when it comes to a game, it either WORKS or DOES NOT WORK. The fact is that I could play it.
#2.1.3 (Edited 1130d ago ) | Agree(0) | Disagree(0) | Report
marynancy   1131d ago | Spam

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