Seraphemz  +   1005d ago
Wasnt that War Z game out in 2012? I would say that it had to make the list of worst games..
StrongMan  +   1005d ago
Definitely Steel Battalion: Heavy Armor is the worst game of 2012. It got a 38 on metacritic and sold only a measly 60k copies. It doesn't get any worse than that.
from the beach  +   1005d ago
Yeah, for me and the dozen other dudes who figured out how to play it, it was one of 2012's gems.
memots  +   1005d ago
from the beach.

I agree its definitely an interesting game and this shows how gamers are unwilling to adjust to new ways of playing, Challenges for the new generation is not something they are willing to face.
This is Lair all over again, No one was willing to learn the control and flagged it as broken but yet i finished it in one sitting learning the control and had a blast.
#2.1.1 (Edited 1005d ago ) | Agree(2) | Disagree(1) | Report
porkChop  +   1005d ago
Having played the game, I can safely say that it had nothing to do with people not being able to "learn" the controls. The problem was that the controls don't work. They make it look so effortless in the bullshit trailers, but in the actual game nothing ever works right. So the two of you can consider yourselves VERY lucky.

Now when it comes to Lair, I will agree. The controls in Lair actually did work, you just had to get used to it. But Steel Battalion isn't like that, the game is just fucking broken.

When your consumer spends more time fighting with the controls, rather than playing the game itself, that's just bad design. It has nothing to do with learning anything.
from the beach  +   1005d ago
Yeah, well having beaten the game I can safely say the controls did work, but it takes patience to learn and composure and skill to pull off.

I think assuming it is "effortless" was your mistake, you need to take a bit of time with the set up and make your movements deliberate and consistent or Kinect doesn't know what you're doing.

Remember that this was a completely unprecedented control system - you can't expect to go straight in and kick ass, you have to feel your way in. The actual game was tough as balls too so I've no doubt that's part of why people gave up.

I didn't play Lair so I can't comment, but I can imagine it being the same sort of thing.

Also, I have to pull you up on "very lucky" - obviously there's no such thing when it comes to a game, it either WORKS or DOES NOT WORK. The fact is that I could play it.
#2.1.3 (Edited 1005d ago ) | Agree(0) | Disagree(0) | Report
marynancy   1005d ago | Spam

Add comment

You need to be registered to add comments. Register here or login
New stories

7 Times Serious Games Got A Little Bit Silly

1h ago - Not even ultra-realistic racers or the grittiest of horrors are exempt from a little dashing of a... | Culture

Hyrule Warriors Legends adds playable Skull Kid

1h ago - Skull Kid, who first appeared in The Legend of Zelda: Ocarina of Time, will be playable in Hyrule... | 3DS

Top US Releases in Cinemas This October

Now - October is upon us and, as award season starts to gear into life, a whole slew of top movie releases hit US cinemas; amongst which will see a retur... | Promoted post

Etrian Mystery Dungeon Review | Rice Digital

1h ago - "I’m pretty bad at Etrian Odyssey games but this one seemed a lot more accessible and I’ve enjoye... | 3DS

Skyhill Review | Quarter to Three

1h ago - Tom Chick - "The idea is that a biotoxic explosion has… Never mind. It doesn’t matter. You can sk... | PC

Indie Roundup – Rainworld, Megatect, Melon Quest and More

2h ago - OnlySP: Welcome to the fourth installment of Only Single Players Indie Round Up, this week featur... | PC