TSA: "Capcom have confirmed to TheSixthAxis this morning that the upcoming Devil May Cry reboot, cutely named DmC, will feature no on-disk DLC."
"Capcom have been the subject of much internet moaning over the last year, with several games containing DLC already on the disk, unlocked via Store purchases that were (in some cases) merely 100KB unlock keys."
I will be buying this though its the aesthetic style of the game in contrast to its predecessor which is making me interested as well as the cool characters I like that!
Like I believe anything they say anymore, I know it's the new year however don't lie out the box Capcom.
gotta milk them all crapcum LMAO
"Vergil's Downfall will be available via XBLA and PSN for $9 (720 MS Points) in early 2013, and Capcom makes sure to note that it is not on-disc DLC. North American pre-orders through GameStop or EB Games get a code to download the content, along with the Samurai Weapons Pack, at no charge."
http://www.joystiq.com/2012...
Just a question. Also, what is broken about the combat in the demo? Serious question. I'd like to kknow unsarcastically.
I thought the scythe was fine, its meant to serve as an juggle extender and a crowd control weapon. The axe on the other hand probably does need to be toned down, but it is quite slow to be fair.
Linked a video from the demo that shows the combat fundamentals work fine
Related video
"Broken Combat" constitutes having unresponsive controls, dodgy hit detection, or just anything that keeps you from doing things freely. None of which I've heard about or have come across myself having played the demo many times. I was properly connecting combos without any problems. Glitches can be present in demos, however, and ALL games contain them. Even worse when you're blatantly out to find them.
As far as your judgement on the strength of the weapons, it was assumed you'd pick up on the fact that the scythe is the lighter weapon, but attacks many enemies at a time and has a slightly longer range; sword is a medium (default) weapon; the axe is the heavier, stronger weapon, but it's wrong to call it overpowered due to it being slow. A true overpowered weapon will have everything positive going for it. Both speed and strength would be high. Which the axe doesn't have.
If i am, and the style meter is really like that, then it means there's that one thing making style points easy to get because everything else about it functions well. A glitch, a crack, call it whatever, but that still doesn't make it broken, since -- apart from that dodgde-and-axe move -- it still rewards variety. Spamming won't get you anywhere and I say it because I've tried it myself and been unsuccessful, so maybe i'm lucky to have caught a bug-free demo or maybe i just play the game without trying to find any little thing to have a go at calling the game broken.
Try being in between 2 or more enemies. Now do the combo you want. Why the hell did they put auto-targeting instead of manual lock-on. You cant do things freely, therefore, by your definition, it's "broken combat".
If you decide you dont like a game while it's still in the Alpha stages then chances are you wont like it when it's released ...
Let the butt-hurt "gamers" shun this game, while us REAL gamers play and enjoy it.
I didnt notice any bugs in the demo (i didnt look for them and none were obvious), and the game's combat was fluid and responsive.
Well they reaped what they have sowed cause if Capcom didn't nickle & dime people with their earlier theatrics than none of this negative publicity would've happened.
Oh and no online pass either (I know it doesn't have multi but who cares, it's an other positive!)