30°
Submitted by jyang 604d ago | article

A New Tri-Force: Imaginary, Symbolic, Real

Do we write about video games in ways that resemble how we play them? What does this leave out of the experience, and what other ways of communicating our experience can we find? Some psychoanalysis on problems and solutions in video games. (Culture, Dev, Grand Theft Auto IV, Industry)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

MMO Inspirations

10m ago - We learn many of our cues on how to interact with people and the nature of right and wrong by wat... | Industry
20°

Hyrule Warriors Preview | GameRevolution

11m ago - GR: When Nintendo announces a new game in The Legend of Zelda franchise, fans typically go berser... | Wii U
30°

Halo PAX Prime Showdown: LIVE

18m ago - Halo: The Master Chief Collection on PAX Prime 2014 | Xbox One
40°

Halo 2 Anniversary Gameplay PAX PRIME SHOWDOWN 2014

22m ago - Check out the latest gameplay of Halo 2 Anniversary Gameplay. | Xbox One
Ad

Need Cash? (US Only)

Now - How would it feel to have your money struggles solved by this time tomorrow? We give fast loans from $100-$10,000+, and repayment terms up to 60 mo... | Promoted post
40°

Top 10 Most Anticipated Wii U Indie Games

37m ago - Jason lists off his 10 most anticipated Wii U Indie Games. | Wii U
Related content from friends