60°
Submitted by BioTitan 691d ago | interview

Why Games Can Matter So Much: Alex Norton and Visual Outbreak

A discussion with the developers of Malevolence: The Sword of Ahkranox about a near-death experience in creating the game, and what it means to be an indie developer. (Indie, Malevolence: The Sword of Ahkranox, PC)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

Far Cry 4 Trophy Guide

6m ago - Welcome to PlayStation LifeStyle’s Trophy Guide for Far Cry 4! There are 51 Trophies to be earned... | Xbox 360
40°

Dragon Age: Why Games Need More Characters Like Dorian Pavus

12m ago - Bioware's approach to Dorian Pavus is one of the most honest and powerful portrayals of persecuti... | PC
20°

This War Of Mine Review - AGR

12m ago - For those of you who haven’t seen our let plays of This War Of Mine, you can see the videos over... | PC
40°

Link's Fierce Deity Sword Created in Real Life

13m ago - In a new video released earlier today, the remarkably talented team from ‘Man at Arms: Reforged’... | Culture
Ad

Halo: The Master Chief Collection (XB1) Review

Now - Ken spends a lot of time with Chief and his collection. | Promoted post
20°

Persona 4 Arena Ultimax Review | Rice Digital

13m ago - "Persona 4 Arena: Ultra Ultimax Suplex Hold is finally out in Europe. This is my life now. I’m dr... | Xbox 360