Try our new beta! Click here
Submitted by BioTitan 1061d ago | interview

Why Games Can Matter So Much: Alex Norton and Visual Outbreak

A discussion with the developers of Malevolence: The Sword of Ahkranox about a near-death experience in creating the game, and what it means to be an indie developer. (Indie, Malevolence: The Sword of Ahkranox, PC)

Add comment

You need to be registered to add comments. Register here or login
New stories

How 'Gigantic' Brought A Different Type of Shooter Video Game To Life

5m ago - Forbes contributor Todd Kenreck talks to Motiga creative director James Phinney about how the ide... | PC

Word Party review - ChristCenteredGamer

1h ago - Other than those minor issues, Word Party is a family friendly game that has some educational pot... | Wii U

HotLiked - What the Internet is talking about right now

Now - Kill some time at You will regret it... | Promoted post

Désiré - Prologue: Walkthrough Guide

9h ago - Appunwrapper writes: "This is a complete step-by-step walkthrough for the iOS and Android point-a... | iPhone

Blaze Proves the Commodore Amiga Was Capable of Sonic the Hedgehog

9h ago - Carl Williams writes, "While Sega never supported the Commodore Amiga with any games, they did la... | Retro

Westwood Studios to Receive Industry Icon Award at The Game Awards 2015

9h ago - Host Geoff Keighley just announced that the defunct Westwood Studios will receive the “Industry I... | Retro