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The Games We Quit in 2012

IGN - We see a game's logo revealed. We watch a trailer. Read a preview. Download the desktop wallpaper. Change our ringtones. Hang the posters. Circle the release dates on our calendars. Scrounge the cash for a pre-order. The day arrives. The package comes. We tear it open. Anticipation boils to unfathomable heights.

And then we play it. And it's a total snooze.

The road from getting excited for a game to actually playing it can be a vicious cycle rife with disappointment and regret, and in many cases, even this year's most hyped blockbusters turned into projects we just couldn't bring ourselves to finish. I asked some of my fellow editors here at IGN which games they gave up on and here's what they told me.

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"It’s a joy to simply spend time in a world so expertly crafted" 9.5/10 destructoid.com "It was definitely worth the wait!" 9.5/10 gamespace.com "Binge-worthy brainteaser" 4/5 theguardian.com PlayIconoclasts.com