Connor Beaton writes: "Video games have a special significance at zConnection. This is mostly obvious from taking a quick glance at our front page: despite focussed efforts to change this, our deepest, most nuanced coverage is most certainly in video games. This is, of course, because zConnection was originally founded as a game-centric publication back in 2007. [...] Perhaps this year, for the first time, we’re in a position to truly evaluate the best games of the year."
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
It’s a shame, really, that so few games have “borrowed” Dishonored’s Blink – in the right hands, such a power could be game-changing.
There was a small game called Aragami that “borrowed” the blink, that was a good game.
Unfortunately I heard the sequel wasn’t good so I stayed away from trying it out.
How is Cave Story a minecraft killer?
Did I miss something? We're really talking about -that- cave story, right, the metroidvania, right?
I'm confused.