"Pid has its charms, and it has its challenges. The two, however, never really manage to work in concert. This is not Dark Souls, where crushing difficulty helps to underscore themes of isolation and despair. Nor is it Flower, where zen visuals and a subdued soundtrack compliment a meditative, relaxed ludic experience. Rather, the difficulty of Pid’s gameplay is a perpetual drain on one’s ability to appreciate the game’s unique artistic flourishes, and its leisurely, dreamlike stylings never instill any urgency or drive with which to overcome the game’s challenges. Both the mechanical and thematic sensibilities of Pid have their share of independent successes, but each holds the other back from achieving any sort of transcendent state."