Top
90°

Samurai Shodown sits on a throne of lies

Joystiq: "Longtime developer Gregg Tavares recently appeared on the 8-4 Play podcast, where he revealed an interesting tidbit about 1993 fighting game Samurai Shodown. Prior to his development team getting code for the game to port it to the Neo Geo, a member of the team noticed something odd about the sword-clashing mini-game that prompts players to mash buttons: the buttons don't actually do anything."

The story is too old to be commented.
RandomGamer1302d ago

Makes sense now,I remember a couple of times I didn't press anything and still won and I was like wtf happened how did I win the clash ,now I know why.

specialguest1301d ago

Now that's just messed up. I wonder if the developers secretly chuckle when they see arcade players rapidly push the button during a duel.

SilentNegotiator1301d ago (Edited 1301d ago )

'93? Wouldn't this information have been apparent for a while now? Haven't people noticed to the point of it being obvious?

Sounds like the original devs simply took lazy short-cuts with the programming.