MTB: No enemies, no environmental hazards, and no fighting. These aren’t the typical elements missing in a platform game, so it could sound like a very simple, even boring, game. But, surprisingly, it works. Canadian based developer Breakfall have been hard at work with a dream game that is rooted in their childhood days. The problem with this idea is that not all gamers have experienced wintertime, so the game has the burden of immersing you into an idea that the team from Breakfall hold dear. Have they succeeded in creating something special?