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Submitted by triverse 1137d ago | opinion piece

A Glitch in the Machine – Five Great PS1 Bugs

Modern Zorker writes, "Once upon a time, the closest a gaming company got to patching a console game was fixing the code and releasing a new version of the cartridge. Squaresoft did this with Final Fantasy III on the Super Nintendo, releasing a v1.1 that fixed a few problems including the infamous “Sketch” glitch, but it did so with no fanfare or labeling present." (Retro)

Blank  +   1137d ago
Ah yes glitching the game to make certain things happen a good portion of my childhood was spent looking to recreate these in the era of no patches or online services I mean its still possible now but odds r the devs patch em depending on how big of a glitch it is or if it makes the game completely unbalanced on top of the fact we have trophies and achievements they make sure to please us all by making sure trophies or achievements were earned properly but still I prefer the old developer team mentality of trying to create the most possible glitch/bug free game possible or do intentional glitches or easter eggs like the scarab gun ; )
NukaCola  +   1137d ago
I know it's not on PS1, but in Mario N64 there was a Ghost World glitch where at the end after you could get on the roof of the castle, you flew up and landed on the highest peak of a pillar about the main door. Walk on the shingles around the back side and you would fall through. Then you found yourself in a room with invisible walls but an endless void of darkness and ghosts and a single door, to which if you opened would be the front door of the castle. It was such a cool glitch since it didn't break anything and felt like a reward for beating the game. Seemed as if Nintendo left it in there on purpose.
Cam977  +   1137d ago
TOMB RAIDER 2 corner glitch on Lara's Home gave me a lot of fun.
jeeves86  +   1136d ago
I had so many bottles in Ocarina of Time...

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