Wow. Where do you start? Like many people who've worked on PSM3 over the last 12 years, Hideo Kojima's wonderful, absurd, often mad and always esoteric stealth saga has defined my love of games. We've snuck behind Solid Snake every step of his journey, from giving away the incredible Metal Gear Solid 2 trailer on a VHS tape (remember those?) with PSM2's first issue, to editor Dan Dawkins being one of the first ten people in the world to complete MGS4.
Over the past decade I've digitally dispatched thousands of men. What should feel extraordinary - taking a life - is rote and routine. Yet there's only one series that let me bump off a century-old sniper by fiddling with my PS2's clock. Since I first switched on a SixAxis back in March 2007, dozens of PS3 titles have grunted shouty, jingoistic nonsense at me during their phoned-in plots.