Jeffrey Matulef: "Every year or so a game comes along that makes me recalibrate my notion of how the medium can tell stories. Uncharted 2 proved to me that the traditional model of cut-scene-gameplay-cut-scene actually can work if both parts are expertly crafted and don't outstay their welcome; Demon's and Dark Souls proved to me that a cohesive, yet mystifying world can work as well as any conventional plot' and The Walking Dead proves to me that the choose-your-own-adventure-movi e format can actually work for a full-length game."
