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Submitted by Enemy 660d ago | article

Serialised Storytelling: A Changing Landscape

Scott Clarke: The games industry is built on sequels. They have been around since before a sequel meant adding a bow to the main character and changing its honorific – I’m looking at you Ms. Pac-man. Traditionally, two types of sequels have existed: franchises with stand-alone entries (Grand Theft Auto) which focus more on advancing gameplay and world building with each subsequent entry; and franchises with traditional sequels (Halo) which treat serialised storytelling in a similar way to movies or books. (Assassin's Creed III, Industry, iPhone, Mass Effect 2, Mass Effect 3, PC, PS3, The Walking Dead: Episode 1 "A New Day", Wii U, Xbox 360)

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