Platform Nation writes:
"The lofty ambitions and the ensuing thread of development for the Assassin’s Creed series are probably almost as interesting as Desmond’s tale. The first one with Altaïr was insanely divisive with half of the world thinking it was nothing more than a nice proof of concept and the other half thinking it was a revelatory experience in open-world game design. Assassin’s Creed II, however, was a monumental leap forward regardless: new (likable) hero, new world, new mechanics, all three of which served to make the sequel a delectable treat. This upward swing was topped off by Assassin’s Creed: Brotherhood, generally agreed upon to be the best of the series. Ezio was further fleshed out with a mature storyline, the frustrating bits of Assassin’s Creed II were massaged over, and the new additions were just spot-on."