1up.com: Video games have always been predominantly about survival. Whether it comes in the form of menacing ghosts, falling shapes, or bouncing turtles, games are rife with obstacles that stand in the way of our own well-being. These interactive experiences have taught us to overcome these barriers as a part of our own sense of self-preservation. As long as our digital avatar is still standing at the end, then we have succeeded. But things changed in 2012 thanks to Telltale, The Walking Dead, and a 9-year-old girl from rural Georgia named Clementine. Suddenly, we stopped caring so much about what happened to us, instead focusing on the welfare of this innocent, unplayable child.