thisisxbox.com: It’s 1980 and you have just set up a small desk in your mum’s garage. You keep hearing whispers that computer games are going to be the next big thing. You start on your long journey by first designing text games. Gain experience, fans, cash flow all whilst unlocking new research options in preparations to write your own game engine. As you slowly but surely progress with your career, given your game isn’t a complete disaster and you don’t lose all your cash reserve, new technology will emerge that you can take advantage of. New graphics, genres, game engine elements, hardware, accessories and more.