1up.com: No game impressed me this year the way Mark of the Ninja did. Developer Klei stepped back from the brawlers they'd become known for (i.e., the Shank series) to create a game that looked and played just as slickly but focused on stealth and subtlety instead of all-out violence. In the process, they created a completely new kind of stealth action game. Since I said basically everything I needed to say about Mark in my review (my first A+ rating in more than 18 months), I decided instead of rehashing that article I should go after new insights about this compact masterpiece by talking to its director, Nels Anderson.
Mark of the Ninja truly makes its stealth gameplay shine, despite being a sidescroller. How did they pull it off?
The best game Klei ever made until they went only started making early access games.
While everyone likes to play the latest shooter, and mess around in the biggest open world game, not everyone has the gaming system that's up to the task.
Fuzzy Pixels takes a look at five of the best stealth games ever made.
I know it is only an opinion but neither Splinter Cell: Chaos Theory, or Tenchu: Stealth Assassins make the list?
my god who is accepting these videos? Metal Gear solid? really? Dishonored,too? No, Chaos Theory either. Such a terrible list.
It was a good game but Outland and Shadow Complex were better. For me although it had sweet gfx and fun combat, I still felt a little ripped off at the end of it because of how short it was, it should have been 800msp not 1200msp.