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No Going Back: A Message From the Official Art of Zelda

From the cel-shaded graphics of The Wind Waker to the more-realistic approach in Twilight Princess, The Legend of Zelda series is known for its drastic variances in art styles. However, it is when Zelda titles share similar art directions that the variations are all the more telling.

With an extremely short development period Majora’s Mask shared the same engine and graphics as its predecessor, Ocarina of Time. These similarities also extended beyond the games and into the official artwork for the titles. Hobby-artist Meroko claims that the minor differences evident between the official artwork of the two Nintendo 64 classics contains a very powerful message.

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zeldainformer.com
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Blank1371d ago

This article should be an example of what gaming journalism is about! I see this as the best article to read if you feel gaming journalism is failing I now have better hope but im not holding my breath now back on topic I too noticed the official artwork differences and wondered why is majoras mask darker? With over confident looks as opposed to the epic face and poses he has in ocarina of time? Today I finally have a logical answer to fill that pothole THANK YOU!

Canary1370d ago

Or, rather, this is an example of actual Journalism, whereas the vast majority of gaming media only pretends to journalism as an affectation.