Andy Hartup:
Back in March, BioWare delivered the final chapter of the Mass Effect trilogy. It was meant to be the epic send-off for one of this generation's best-loved series, but instead it caused an internet storm as players complained about the ending.
In the weeks that followed, the official BioWare position went from - and I'm paraphrasing here - 'there's nothing wrong with our ending, we like it' to 'we're making an extended-cut as quickly as possible'. Why the change of heart? The answer lies in this question: who really owns the games we play?
It's a question I asked plenty of developers in the months after Mass Effect 3, and they all came up with different answers. Jen Timms from United Front Games believes they belong to us: "[LBP Karting] belongs to our community." Meanwhile, Rob Jones from Visual Concepts insists that developers own their creations: "I think the game still belongs to us. Because as developers we are the end user. You'd never hire somebody that...
Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.
RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden
A new Partner Spotlight Sale is now live on the Switch eShop, including Skyrim, lowest price ever for Bomb Rush Cyberfunk, and more.
we don't PAY games
they PLAY us
??
I think instead of pay it should be play.
P_-
roflmao at title FAIL
If you want my full opinion; before the internet was getting mainstreamed it was the companies who owned the games, and at one point they made very good, positive decisions. Now it seems they lost touch with the public, worried more about $ than making good, reliable products, and most of the time broken games that's later patched for unknown reasons.
This gen proved to be one of the worse because it's not about how fun a game is or how much people who share common interests can discuss; it's about who can jump online first, nit pick and whine about EVERY game, and start online petitions which "might" work. Some arguments are legit and some do have some valid points, however anymore it's about who can start flame wars and make the community more split - almost like a gamers Civil War.