Gamasutra: When going back to replay classic games I played as a kid to mine them for knowledge, I always fear that any games from the NES era or earlier are too old to learn much from.
I tend to assume that many elements of modern design will be missing: no training, bad difficulty ramping, haphazard level design, and so forth. Before writing this article, I was under the impression that many "good design principles" I've come to know and love were invented during the SNES era and iterated on from there.
The NES was the Wild West of game development, I thought, lawless and free.
Days Gone developer appears to be moving well outside its comfort zone in order to join Sony's ongoing foray into live-service games.
Admin note: Updated this to rumor. Job listings can be a good indicator, but let's remember nothing is final until officially announced. ~Christopher
This game will determine the fate of Sony Bend. Not looking to good if it's a live service game.
I'm going to say this as someone who really enjoyed Days Gone
Why would you go and create an open world, multiplayer game with live service elements if you're previous game which was only a single player title came out flawed?
Wouldn't you want to create a new single player game to refine and fix your last mistakes to master what you were going for the first time before jumping into uncharted territories with online, multiplayer and live service which is a completely different beast entirely.
I can't be the only who thinks this right?
Just seems like your setting yourself up for failure in my opinion, you're giving yourself and your team bigger challenges to overcome in an already oversaturated market, a market where live service games made by people who are used to online and multiplayer are even struggling themselves.
It might be good, who knows, but at the moment it just seems they are biting off more than they can chew.
I full expect to see this game announced at SGF.
It's definitely not Days Gone 2 it's a new LS IP. Hope it looks and plays good.
Are you also tired of video game reboots, remakes, and reimaginings?
Director Miyazaki discusses the development and content of Elden Ring's upcoming Shadow of the Erdtree DLC.
it's different. You can't really create another game like this with today's technology. This game was made the way it was due to the limitations of the technology at the time and it turned out fine just because of insanely lucky timing.
Still my favorite game of all time. I do a run through every year or two. The dungeons and overworld are brilliantly designed. As far as Zelda has come, I feel that the design of Hyrule has strayed from the diverse environment it was in the first game. And that diversity was created on an 8-bit machine.
Definitely a case of 'you had to be there' for me- and generally 'you had to be not British' either. We generally shunned the NES because, by the time it came out here, it was too expensive and the graphics well dated compared to the Amiga. The pattern continued - the
Megadrive sold more in the UK than the SNES did.
What part do you diagree with?