Ryan Clements and Brian Altano:
As we mentioned in our Best Box Art of 2012 feature earlier this week, games boxes are dying as the industry lurches towards exclusive digital distribution. All the more reason to celebrate the great box art we see dotting store shelves. And while we're at it, why not have a little fun with some of the... um... less than great ones?
Face it: not all box art is created equal, and that's okay. No matter how bad the packaging, the game within can still stand on its own. Remember, awful front covers can come from a lack of time, resources, and direction. We've tried to avoid the easy targets here (like baby raising shovelware and horse petting simulators) and instead went after some of the bigger games that definitely could have (and should have) been represented better.
So let's have some fun. After all, it's just video games. Here's the worst video game box art of 2012.
I'm surprised they didn't show a cover showing a scantilly clad underage anime girl character cause that usually offends western media.
I can picture the Japanese IGN equivalent showing a boxart of Gears of War or Bioshock Infinite & say "Hahah America!".
the guy is obviously out of touch with the reality.
Code of Princess fits the "Japan" stereotype more than P4G does -_-
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PS4 had people coming from every direction with all different colors and patterns that clash instead of flow together.
It doesn't suck, but it could be a little more minimal.
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Oh ya, The bioshock fasco...