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GDC 08: Are Games Essentially Superficial?

Reverend Anthony of Destructoid writes, "If you put Peter Molyneux, Ken Levine, Louis Castle, Rusel DeMaria and Chris Taylor -- who looks exactly like Paul Gross -- in a room for an hour and then ask them to talk about if and how games should teach their players positive messages, then you can be sure of two things:

1. It will be insanely enlightening.

2. It will be infuriatingly brief.

This turned out to be the case, of course, as "Are Games Essentially Superficial? Exploring the Positive Impact Model of Design" both made me think and pissed me off, especially when they stopped taking questions the moment I stepped up to the mic."

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