AR: When I first beheld Candy Crush Saga, I honestly figured to be underwhelmed. I mean, it was JABC (Just Another Bejeweled Clone), right?
Outwardly, it did have some familiar elements from popular tile-matching games: the method of swapping pieces is to create point-accumulating cascades and super pieces in a standard grid, but there was more than just subtle differences. First, in this game, there was colorful candy. Creating sets of three caused the three to explode; creating a line of four created a super-candy that could make major cascades.