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Submitted by Gekko 1140d ago | article

Remembering Studios That Closed in 2012

This year was great in general for videogames. Beyond the predictable success of games like Halo 4 and Call of Duty: Black Ops II, there were a ton of hits that came out of nowhere, including not just big publisher titles, but indie games as well. Narrative in gaming also started taking a greater stage with games such as Spec Ops: The Line and our very own game of the year, The Walking Dead, making waves with player agency in story and presenting well-developed plots and characters to boot.

The year wasn't entirely sparkles, double rainbows, and purple fairies though. Along with the good came a hoard of bad for the industry. There were a mass number of studio closures, for starters. Here's a recap of some of the many development studios that didn't make it through the year. Out of respect for the subject matter, this list is not presented in any particular order. (Bigbig Studios, Black Hole Entertainment, Hudson, Paragon Studios, PC, PS3, Radical Entertainment, Rockstar Vancouver, SCE Studio Liverpool, THQ, Xbox 360, Zipper Interactive)

prototypeknuckles  +   1140d ago
im actually gonna miss radical i actually liked the prototype series though i prefered the first to the second.
Tetsujin  +   1140d ago
Zipper and 38 Studios will be remembered; Socom was a damn good third person shooter and KoA was one of the funnest games I played in 2012.
VonBraunschweigg  +   1139d ago
2 of my favourite studio's are on the list, I played the hell out of WipEout HD (online Eliminator is so awesome) and I still play MAG a few nights a week. Never a sequel, too bad.

Still I hope for a new WipEout game for PS4.
SilentNegotiator  +   1139d ago
Quite a few under-performing Sony studios shut down this year.
trouble_bubble  +   1139d ago
Not exactly. Only two per the article. Liverpool and Zipper. Liverpool wasn't "underperforming" either, they just haven't done anything for PS3 since the successful WipEout HD 4 years ago.

4+ years of nothing is a long time. So Sony decided to re-allocate peeps to other projects http://www.destructoid.com/... .

With Zipper, it's a bit different. Where MAG was a successful new IP selling over a million, Socom 4 did worse than the outsourced Socom: Confrontation years earlier. Not good when another dev' sells more and gets higher ratings of the IP that you created. Especially the one behind the abysmal Resident Evil: Operation Raccoon City.

Other studios like Jaffe's EatSleepPlay and Jobe's Lightbox, aren't Sony owned. They were like Price's Insomniac, but new. They still exist but moved laterally to iOS projects, albeit with layoffs.
#4.1 (Edited 1139d ago ) | Agree(1) | Disagree(0) | Report | Reply
SilentNegotiator  +   1139d ago
Well, fair enough, but I would still categorize "lack of output" as "underperformance"
trouble_bubble  +   1139d ago
Yeah I can see that. Hard to justify paying to keep a studio open and its employees on a wage when they had no product to even recoup their losses from. They weren't making any money. One PS3 game in an expected 10 year life cycle ain't exactly a great performance. Wonder how much money Team Ico's burned already on Last Guardian?

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