This show floor video demonstrates lighting, animation, physics, and more features of CryEngine2.
Video for part 3 and 4 is up.
you guys should check them out
just look at the second video
almost 0 distinction from real life
While it is impressive, it's not real-time rendering.
The video clearly states "Realtime. Like no other."
yeah the second/ San Francisco like city really look impressive and they almost infringed on a sony trade mark. like.no.other
I like it that thy used the Sony Bravia commercial. Good stuff, this is shaping up to be a killer engine for games. Now if Farcry2 can be more interesting than the first one it will sell good, no doubt. Would be awesome if they would put in a map or objects generator as an extra. Create your own multiplay maps with physics incorporated.
Farcry 2 doesnt use the cryengine 2 it uses ubisofts own developed DUNIA engine
is this the cryengine2 for consoles? okay after watching the second video its definately the PC version
impressive. Can't wait for crysis ps3
Crysis will probably remain a PC exclusive. But Crytek has announced at least one new project which will be a multiplatform game. We also know that this game won't be a FPS.
correct me if iam wrong, but doesn't FarCry 2 use a different engine ?
very impressive stuff.
nope your right its ccalled Dunia, meaning "world" or "earth" in Arabic it contains about 2-3 % code of farcry 1 wich is most likely to be recoded until the game is shipped
where's aizen sozuke with his killzown comments now and how cryengine 2 is mediocre compared to the killzone 2 engine which by the way also looks fabolous? But u have to admit, the cryengine 2 is far more technically advanced than the killzone 2 game engine in terms of future scalability and how games can get closer to photorealism, killzone takes on the more cgi look which requires far less detail on textures, so that crysis to killzone comparison is like apples to oranges especially when u consider crysis as a sandbox and killzone as a linear closed shooter, it's like comparing gta 4 to uncharted and even then crysis still boasts the very best visuals when it's on very high, and believe me crysis can be maxed out on current hardware, that myth is BS, check this video, running 1920x1200 (which by the way only a few less demanding ps3 games manage to do 1080 pixel by pixel) with 2x AA and all set to very high, http://youtube.com/watch?v=...
The last one was propably made on PS3.
the only thing i can say about this is that ,,,
I have been waiting on this lvl of realism in my head allll my life...
NO BS either ..when i was younger this is the type of gaming i dreamed of while watching rendered videos and O..M..F..G look at this sh*t i hope this gets modified for use with the cell
if sony PS3 is what they say it is then ill wait another year for devs to get deeper in the system to have this type of game play and editing tools ...My PC will cost so much to play that in a good looking way like this ..IM BLOWN AWAY
we havent seen killzone since e3, and wardevil owns all crysis dreams of in its sequel.
The second video is very impressive. The first one was shown months ago and is a tech demo for Crysis. The CryEngine2 is much more advanced than the UE3 or any other 3D engine out there. The only competitors are the upcoming Dunia which is used in Far Cry 2 and the id Tech 5 which will powered Rage. The CryEngine2 is unmatched when it comes to lighting techs. It's the best engine for parallax occlusion mapping, subsurface scattering and ambient occlusion, especially with the screen space ambient occlusion feature. The CryEngine2 can also deal efficiently with huge maps and the Sandbox2 is one of the best SDK.
The second demo was very impressive !!
you believing cryengine 2 is the best, is far far from right.
I might be wrong but I pretty sure that I'm not. I don't work in game development but I know some stuff about 3D engines and try to be up-to-date in this topic. At least I have a good knowledge of the CryEngine2 and UE3 and I can assure you that the CE2 is more potent than the UE3. The only issue with the CryEngine2 is that the only game which used it today is Crysis. And many people believe that Crysis is unoptimized because it's a ressource hog. But comparing Crysis with CoD4 or UT3 is not very clever since Crysis is not only the best looking game but it features huge open levels (in the first part of the game) and a lot of advanced lighting techs. Indeed Crysis relies heavily on complex ambient maps. As I said there are other great engines like the Dunia, the id Tech 5 or the Offset but the CryEngine2 remains one of the best engines.
These tech demos are nothing short of amazing! Two things though: "Long Range View Distance" shows a view from atop an island, where you can see until the end of the island you are on, the ocean, then another island on the horizon. This view looks amazing, but much like any other game, I'd think that the island in the far distance is a no-go zone. On the second video, did anyone else notice a few anomalies? I would occasionally focus on one balloon and would catch it in a disappearing act during mid-bounce. I'm not trying to trash the videos at all, it's just a few observations I made.
the only reason why crysis's overrated graphics get so much publicity is because of the size, the visuals themselves are highly overrated, ps3 has some way better engines, get over the pc fanism.
the little xbox sign in the second video pc = xbox360 ofcourse looks great
i forgot to mention something .... those are actually reallly small
Teapots and Not balloons... ..why ? i dont truly know why and withold my theory cuz i know its some facts out there somewhere
But it is common practice to use teapots in renders .. i use them in 3dsmax for test renders ..to test textures lighting raytrace and everything because in every 3d program i know of it is actually considered a " primitive" object and is made by simply clicking and dragging. in the video that single object has simply been instanced alot of times and therefor not adding too much to render time since its the exact same object over and over again kinda like they do when
testing 1000 chracters on screen ...in most cases its just 1 character instaced 999 times
so u get to test a few different aspects of a render without actually having to model anything by using primitive teapots
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