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Submitted by Gekko 986d ago | interview

Developer Interview: Tomorrow Corporation on the First Days of the Wii U eShop

Thomas Whitehead:

So, Little Inferno, what can be said about it? Our own review stated that "it's as much a sandbox or digital toy as it is a game", with the simple fact that the experience can basically be summarised as burning stuff. There's money to earn and collect, as well as puzzle combos to figure out, but it's a game defined by the feelings it elicits through its arresting visual style and whimsical, at times sinister, story-telling.

It's not a normal game, as such, so while its appearance on PC will surprise no-one, its arrival on the Wii U eShop is worth deeper inspection. Of course, one glance at the title confirms that the influence of World of Goo, a popular hit on WiiWare from 2D Boy, isn't far away. The team has changed a little and is now a self-proclaimed mega-corporation, in ambition if not size, and is looking to the future with the grand moniker of Tomorrow Corporation. We spoke to two of its powerful executives, Kyle Gabler and and Kyle Gray. (Tomorrow Corporation, Wii U)

guitarded77  +   985d ago
Little Inferno is a stupid waste of a game, but I can't quit playing it. It's like I don't care for it, but I'm addicted. When I burned up a school bus full of people screaming, I thought to myself "Man, this is F#@ked"... then I did it again. I really can't tell if I like the game or not... it's so sadistic and entertaining, and then it's not really a game. It's a pyro simulator.

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